Showing posts with label 9.0 Rating. Show all posts
Showing posts with label 9.0 Rating. Show all posts

Sunday, April 8, 2012

Sela Book Review

Title: Sela
Author: Jackie Gamber
Publisher: Seventh Star Press
Pages: 308
ISBN: 9781937929893

Sela is the sequel to Jackie Gamber's first young adult novel Redheart, which began the Dragons of Leland series published through Seventh Star Press. From the back of the book, here's the synopsis for Sela:
Peace was fleeting. Vorham Riddess, Venur of Esra Province, covets the crystal ore buried deep in Leland's mountains. His latest device to obtain it: land by marriage to a Leland maiden. But that's not all.

Among Dragonkind, old threats haunt Mount Gore, and shadows loom in the thoughts of the Red who restored life to land and love. A dragon hunter, scarred from countless battles, discovers he can yet suffer more wounds.

In the midst of it all, Sela Redheart is lost, driven from her home with only her uncle to watch over her. As the dragon-born child of Kallon, the leader of Leland's Dragon Council, she is trapped in human form with no understanding of how she transformed, or how to turn it back.

Wanderers seek a home, schemes begin to unfurl, and all is at risk as magic and murder, magic and mystery strangle the heart of Esra. A struggle for power far older and deeper than anyone realizes will leave no dragon or human unaffected.

In a world where magic is born of feeling, where the love between a girl and a dragon was once transformative, what power dwells in the heart of young Sela?
When I first started reading Sela, one of the things that I noticed about it almost immediately: it's ability to stand alone. Although Sela is part of a series, first and foremost it's a coming of age/young adult on the cusp of finding herself story. Gamber does an incredible job in highlighting and primarily focusing on Sela's story, while progressively interweaving the themes and major plotlines of the series, as an ideal middle book should do.

I was surprised to pick up Sela and find that not a few, but several years have passed since the events in Redheart. Leaving all of the main cast from Redheart older; something that Gamber managed to write very well, and used to the stories advantage several times throughout Sela, including suppressing the characters that readers have grown to know, using them as a supportive cast for Sela.

For those that have enjoyed Redheart, the return to Leland will be a familiar one, especially for younger readers. Although I haven't read many young adult novels, Sela ranks at the top for YA novels I would recommend. The language is sparse, what magic there is is simple enough to understand, and the story is appropriate for anyone to understand. And it's all written in Gamber's remarkable, clipped and to the point prose.

 Whether you're looking for a book for your kid, grand kid or just want something interesting to read, I can't stress enough how fitting and stunning Sela is, that's why I'm giving it 9.0 out of 10 TARDIS'.

 Like I said before, Sela works well as a stand alone, but if you want to start from the beginning (my personal recommendation), start with Redheart. You won't be disappointed!

~Rodney

Tuesday, September 13, 2011

Just Like Hell Book Review

Title: Just Like Hell
Author: Nate Southard
Publisher: Deadite Press
Pages: 122
ISBN: 9781936383832

One of the handful of books that I've really been looking forward to reading this past year, I finally got the chance to read Nate Southard's modern hardcore horror classic, Just Like Hell. Originally published in August of '08 with Thunderstorm Books, and named Book of the Year by Brian Keene (also in '08), it's finally seeing mass release thanks to Deadite Press.

I had nothing but high hopes for Just Like Hell. And sure enough, it didn't dissapoint. This 122 page edition has more to offer than just the title novella; included is the title novella (Just Like Hell), and with four bonus short stories thrown in for good measure ("A Team-Building Exercise," "Miss Kenner and Me," "Senorita," and "Work Pit Four"). I love longer works from established authors, and I enjoy shorter works from newer writers, which made Just Like Hell a perfect little book for me to dive into.

Just Like Hell: The longest of the five stories, and the main piece of this collection, Southard proves why Just Like Hell has obtained the notable praise and mantle of modern horror classic. What started as gruesome amusement for Dillon's captors and football teammates, quickly turns into something far worse than any of them could have imagined. A silent night, in the woods, a cabin to themselves, Dillon and his boyfriend are subjected to his colleague's ire. As the night escelates, one thing is clear: there can only be one survivor. In an age of rage and hate for being 'different,' this isn't just fiction, it's a horrifying reality that many are too afraid to write.

A Team-Building Exercise: A short story that instantly starts off balls to the walls with no chance of slowing down until the final paragraph. 'A Team-Building Excercise' focuses on a group of co-workers who have to fight there way to the bottom of their building; from floor to floor there's something new for them to encounter, from Chuthulian type monsters, to ferocious woodland creatures. It all culminates at the end with a twist.

 
Miss Kenner and Me: As one part of his life comes to and end and another begins, newly gradauted Jacob must come to grips with the harsh reality that Miss Kenner his full time high school teacher and part time lover, no longer wishes for their fling to continue. Heart broken and unwilling to accept the truth, Jacob's life begins to spiral out of control as he tries to find a way to make Miss Kenner love him again.

Senorita: Told through first person POV, the main character of 'Senorita' finds a too-young lolita back behind a bar servicing a patron in a very inappropriate way, he decides to take matters into his own hands and rescues the girl, only to find that she's the property of a man named Abel. With only a shotgun and a few rounds of ammo, he breaks into her pimps apartment and from there the story goes from crime, to weird, ending with an almost Twilight Zone Twist.

Work Pit Four: The last and shortest piece of the collection is 'Work Pit Four,' a far future, dystopian post-apocalyptic yarn that finds a group of workers searching through a large pit of mud, for an uknown object. Along the way workmates begin to change, from oozing honey from every pore of their body, to slowly turning into stone, Southard casts a grim, unwanted future, that will send chills down your spine.

Overall, I loved this little book. Not only was the title story phenominal, but the added shorts at the end rounded it out well. It was a nice change of pace: each story ended differently, which helped to change it up. Although every story in this collection reads different, they are each a breath of fresh air; offering only a little of what I hope Southard has up his sleeve for future stories. That's why I'm giving Nate Southard's Just Like Hell 9 out of 10 TARDISes!


~Rodney


Wednesday, July 27, 2011

Hard Spell Book Review

Title: Hard Spell
Author: Justin Gustainis
Publisher: Angry Robot
Pages: 336
ISBN: 9780857661159

We humans are not alone. In an alternate timeline, the reader is informed that Supernaturals, or "Supes" walk among us. Since the end WWII Supes have been given the same rights as humans, whether they be goblins, werewolves, vampires, witches, ghouls, or trolls. Throw in the element of a supernatural, the knowledge and experience it would take to solve a murder involving a werewolf or vampire, and you get The Supernatural Crimes Investigations Unit.

Scranton, Pennsylvania: a hotbed for all things that go bump in the night. It's also Detective Sergeant Stanley Markowski's beat. As a member of The Supernatural Crimes Investigations Unit, or the "Supe Squad," it's up to Markowski and his partner to solve any crimes or murders involving supernaturals.

What starts as a typical night for Markowski and his partner Renfer, turns into something far worse than either of them could have ever imagined. When the two arrive on scene they realize that the victim was a Vampire. But unlike most vampires, and most cases, the victim in question has three very unfamiliar symbols carved into his body. It's these three symbols that send Markowski and Renfer racing to stop a very, very bad thing from happening.

Gustainis doesn't mess around. Within the first thirty pages of Hard Spell Gustainis does three things incredibly well: he introduces you to the main character of the novel, explains the highlights of the Supernatural's history, and the slang and terminology the reader will need to understand what's going in the book. Although there isn't too much slang used, Gustainis still makes the reader aware.

On a whim I decided to review this book. And I'm damn glad I did. In less than nine hours, and one sitting, I had devoured Hard Spell from cover to cover, including the ten page excerpt for Evil Dark, the next book in the series. To say that I loved it was an understatement.

Admittidly at first, I had my reservations about Hard Spell. After reading the synopsis on the back cover I was afraid that it would read like every episode of CSI, NCIS, Criminal Minds, or every other CSI knock-off on television today, just with a bit fangs thrown in for good measure. I'm very happy to report that I was wrong. 

Dead wrong.

From page one Hard Spell builds momentum, and keeps going all the way to the end. 

Hard Spell is a rip-roaring, hard hitting mystery, crime wrapped in creepy old dudes, Witchfinders, hybrid magic users, meth-head goblins and a slew of Supes that would put the average Boogie Monster to shame. Witty dialogue, interesting characters, and a universe quite different from any I've read in the Urban Fantasy genre in a long time, makes Hard Spell one hell of a book. That's why I'm giving Hard Spell 9.0 out of 10 TARDISes.


If you like reading about things that go bump in the night, and are tired of the typical werewolf or vampire trope, then I would highly picking up a copy of Hard Spell.

~Rodney

Monday, July 18, 2011

Embedded Book Review

Title: Embedded
Author: Dan Abnett
Publisher: Angry Robot
Pages: 350
ISBN: 9780857660916


Embedded is Abnett’s first science fiction novel outside of the Warhammer 40,000 series. I must say, I’m very, very pleased with Embedded. The beginning is a bit confusing as Abnett uses a different lingo, one that you could expect to see 300 years post Cold War. With the setting being very imitative, we find characters drinking “-effect” beers and sitting on “-effect” furniture, synthesized to imitate the real thing. New habitable planets are numbered and then named after they are colonized becoming a part of the "United Status”, and we find our story taking conflict with planet 86.

Our main character, a journalist named Lex Falk, is the best as what he does. Major Gillard even says “I can see why you came so highly recommended. Probing questions. Incisive. Agile mind. I like it.” One thing I loved about Embedded is that I felt like I was actually Falk. Drawn into the character, I became comfortable with my surroundings, my friends, and my job as a reporter. Then, unexpectedly, Abnett upsets the story line by Falk making a split-second decision to take the chance of a lifetime and “link” up with a soldier named Nestor Bloom, a 26 year old first class private in the SOMD. Before long, Lex finds himself chipped into a soldier on the front line behind Bloom’s eyes.

The action scenes come alive in Embedded with a descriptive approach and you can almost smell the scenery. The soldiers have high-tech weapons and gear and vehicles similar to ones we use today, but much more efficient and effective. One piece of gear in particular which you can see on the cover is an arm stabilizing apparatus on the left arm of the soldier, the Limb Assist Exo Frame, or LEAF, used to support a soldier’s arm in extensive combat situations. The soldiers have a color targeting heads-up-display which highlights and distinguishes between non-threats and threats. It’s futuristic equipment like these that push Embedded further into the future and add to the “science” in “science fiction”.

I had to read Embedded slowly, just around 2 to 4 chapters at a sitting. It was a lot to digest and, at times, became so much that I had to reread a few parts as I would find myself sometimes asking who or what was that? I had only read 2 other books of Abnett’s and never would have classified myself as a “fan boy”. Now that I’ve read Embedded, however, I’m begging for more! The end to Embedded (no spoilers ahead) left me feeling a little let down, as there were questions still unanswered. Does this leave room for a sequel? I don’t know. Would I read it if there was? Of course!

I give Dan Abnett’s Embedded a 9 out of 10 Mechs. With a gripping story line, intrepid characters, and crisp settings, it’s a bold book gripping you till the end. My only complaint is the slow beginning, but it works with Embedded, just something I’d not prefer. I would confidently suggest this book, and I plan to visit Abnett’s other works very soon.

::Phil::

Tuesday, June 14, 2011

Cinema of Shadows Book Review


Title: Cinema of Shadows
Author: Michael West
Publisher: Seventh Star Press
Pages:
ISBN: 9780983740209

In less than six months, horror writer Michael West has returned with his sophomore novel Cinema of Shadows. After picking up a copy of West's debut novel The Wide Game and loving it, I couldn't resist checking out Cinema of Shadows, to see if it held up to his other works.

If West's first novel The Wide Game is a homage to the '80's, then Cinema of Shadows continues this homage in a slightly smaller way is a homage to the Ghost Hunting television genre that's all but boomed within the last decade.

Tashima, Joss, Kevin and Kim are your typical college students, except for one thing: they've either seen, experienced, or are deeply interested in the paranormal. Which is why they're the four students Parapsychology Professor Geoffrey Burke picks to spearhead his newest investigation into the Woodfield Opera House-turned-Movie Palace. Throw in a love story, some beautifully written foreshadowing, a few old friends, exorcising of demons and a large explosion, and you've got one hell of a good story.

Although Cinema of Shadows  isn't a direct sequel to The Wide Game, it does take place in the same fictional town: Harmony, Indiana. So, it's won't be a surprise to the large majority of readers when a character from West's first novel pulls up a chair and stays awhile. This expanding of a town, like King's Castle Rock, is something that I thuroughly enjoy. Not only does it take you back to the same place time and again, but often times to the same characters, even if the main character only mentions them in passing.

West doesn't disappoint with Cinema of Shadows: he can still scare the hell out you without the blood and guts, or vulgarity that's typically associated with the Horror Genre these days. If anything, he's further shown that it's not all about zombies and werewolves, or god help us vampires, but about something more surreal and honest. And that kind of horror penetrates through every majorly charged scene throughout Cinema of Shadows.

And if that's not enough, West knocks it out of the park with the characters he's chosen to populate the pages with. He's managed to steer away from your typical whiny college student whose only looking for a good time. West has even managed to take a few overly done cliches and smash them out of the park, reassembling them into something that is unrecognizable.

I suggest grabbing the closest pile of blankets and a flashlight, because you'll be up way past your bedtime, hiding under the blankets, reading on while West effortlessly chills you to your very marrow. That's why I'm giving Cinema of Shadows 9 out of 10 TARDISes.

If you've already picked up Skull Full of Kisses, or The Wide Game, or for that matter are a Micheal West virgin, I highly recommend snagging a copy of Cinema of Shadows as soon as humanly possible. It's well worth the read!

~Rodney

Saturday, March 12, 2011

Jack's Magic Bean's Book Review

Title: Jack's Magic Beans
Author: Brian Keene
Publisher: Deadite Press
Pages: 104
ISBN: 978193638450

Since Brian Keene's first announcement of the publication of Jack's Magic Beans almost four years ago, I've been eagerly waiting to read it. But unfortunately, the publisher who Keene had written it for, was unable to go forward with the publishing of the novella, and Jack's Magic Beans sat, unpublished, and always in the back of the section of my brain labeled 'Keene'. So, when Brian posted on his blog a month or so ago that Jack's Magic Beans would be one of the first books to come out from Deadite Press, I jumped on the chance to review it.

Jack's Magic Beans is a 104 page collection of the novella Jack's Magic Beans, and four short stories, two of which haven't seen much print: Without You, I Am An Exit, This Is Not An Exit, and 'The King', In: YELLOW. And although the collection is short, there isn't a single page wasted; included at the end of each story is a paragraph explaining the piece in detail. Well worth the money for those interested in the background of stories, or are Brian Keene fan.

Jack's Magic Beans: The longest of the five stories, and the main piece of this collection, Keene proves once again why he's a master of the post-apocalypse genre. With Jack's Magic Beans, Keene seamlessly blends talking vegetables, and the end of the world with vicious grandmas and a grocery store full of crazy people. The pace is perfect and the characters make it well worth the read, leaving the reader at the end of the novella -- in typical Keene fashion -- wanting more and wondering what happens next.


Without You: A look into the life of a man who wants nothing more than an escape from his marriage, but can't seem to find solace, even after blowing his brains out with a shotgun. Raw, real and gritty, Keene delivers true horror in this interesting short story.


I Am An Exit: This is one of my favorite Keene shorts that's been penned to date. I Am An Exit shines as a perfect example of his creativity. The story revolves around two men: one who is slowly dying on the side of the road, and the other, a killer. What makes this short story so spectacular is the dialogue between the two men and the vivid atmosphere that it projects.


This Is Not An Exit: A sequel to I Am An Exit, This Is Not An Exit takes place sometime after the story mentioned above. Because it's so short, there isn't much to say about it, without giving too much away, other than the diologue and atmosphere are dead on.


'The King', In: YELLOW: I remember reading this for the first time in Fear of Gravity, a now out of print short story collection of Keene's. My first time reading 'The King', In: Yellow left me wanting more. The premise of the story involves a couple who -- on hearing of a play from a homeless man on the side of the street -- decide that a play would be a perfect way to spice up their weekend. The spiraling events that unfold after meeting the homeless man build to a truly horrifying climax that will leave you shocked. An excellent short to end the collection of Jack's Magic Beans.

Jack's Magic Beans was everything that I had expected, and then some. Overall it's a solid collection with nothing but Keene treasures. A previously unpublished novella, and two rare short stories, makes Jack's Magic Beans a title that should be added to any fan of Keene's library. That's why I'm giving Jack's Magic Beans 9.0 out of 10 TARDIS'.


It's good stuff that's not to be missed!

~Rodney

Sunday, February 20, 2011

The Wide Game Book Review

Title: The Wide Game
Author: Michael West
Publisher: Graveside Tales
Pages: 408
ISBN: 9780983314103

There are fewer things that I look forward to than picking up a debut novel from an author whose work I've already read. For me, Michael West is one of those authors. In August of last year, I wrote a review for West's short story anthology Skull Full of Kisses, and loved it. As I've mentioned before, if a writer can prove their worth to me through the form of shorter works, then more times than not, I'm all over their debut novel.


Therefore, The Wide Game was a No-Brainer for me.

Here's the synopsis from the back of the book:

On the advice of his wife, Paul Rice is making plans to attend his 10th year High School reunion. Returning to his boyhood home of Harmony, Indiana, he finds that he is still haunted by memories of that time -- memories of Deidra, his first love, and memories of the Wide Game. It was ten years ago that Paul and his friends watched their day of fun become a race for their lives, a fight for their very souls.

Now, as he meets the survivors of that day once more, Paul makes a chilling discovery: the incomprehensible forces that toyed with them have yet to finish playing their own game.

After having read the synopsis for the first time, I thought that The Wide Game would be nothing more than a psycho-slasher thriller, with an upset ex-lover or escaped convict obsessed with the idea of revenge in whatever way possible. I mean, what better setting would there be for a slasher than a cornfield full of teenagers? I was glad to be proven wrong. The Wide Game is something far better than anything I could have hoped for.

As with Skull Full of Kisses, I found myself returning to the pages of the book for a second time, only a few days after having finished it the first time. Specifically to that of Harmony, Indiana; to Paul and Deidra; and to The Wide Game itself. And most of it had to do with the relationships between the characters; most notably: Paul and Deidra. Their relationship is at the core of the novel, and the thing that first grabbed my attention.

It seems as though what constitutes as Horror these days, -- both in prose and the screen -- is nothing more than a quick fix of blood, guts and shock value. With The Wide Game it is more than that, forcing the reader to think and digest as they go; a breath of fresh air for those who have finally decided to breath good air.


Real air.

Throughout The Wide Game, the setting switches several times between the present, and the past, beginning with Paul, and then delving in to the meat of the story: his adolescent love life, the situations that have defined him as an adult, and the Wide Game itself. As the story switches focus, the cast increases, and as I was being introduced to the different teenagers that populated the High School of Harmony, Indiana, -- specifically the cadre of friends that band together throughout parts of the novel -- I couldn't help but be reminded of the 80's film "The Breakfast Club." Although a subtle nod towards the culture of the 80's, West does a marvelous job with making the reader feel as though they really are in the 80's; deftly submerging the reader into the culture of the era, without bogging down the flow.

As with any first novel there are problems, but they are far and few between. Although an explanation is given for the reasoning behind the forces controlling the game itself, there's never a really in-depth explanation given. And then there's the pace of the tale: overall, it reads smoothly, but there are some parts that seem to bog down the flow of the story. However it's nothing that will deter from enjoying the characters, suspense and over all brilliance of the novel.

And one last bit of interest: the same person who did the cover for Michael's short story anthology Skull Full of Kisses, also did the cover for The Wide Game. Another spot on (in my opinion) portrayal of West's work by horror author Bob Freeman, whose novel Descendant, I recently reviewed.

I loved every single page of The Wide Game, it's that simple. That's why I'm giving it 9 out of 10 TARDIS's. It's an excellent debut novel, and I wouldn't be surprised if it makes it's way onto my Best of 2011 list.

If you're tired of the monotonous plague that has destroyed the label of Horror, enjoy being scared out of your skull, and falling in love with the characters, then The Wide Game will make an excellent addition to your library.

~Rodney

Wednesday, February 2, 2011

Muscle Memory Book Review

Title: Muscle Memory
Author: Steve Lowe
Publisher: Eraserhead Press
Pages: 76
ISBN: 9781936383016

In short fiction, it takes a lot to find the right words, or for that matter the proper way to convey a story. Limitations help to prove the authors abilities, and quite honestly, short fiction is the determining factor for me when it comes to a new author. If they can successfully pull of a short story, novella, or novelette and leave me wandering, or thinking hard after finishing it, then they get my stamp of approval. And more times than not, I end up going back that authors stuff, in every capacity available.

Steve Lowe is now one of those authors. From the get-go, reading the synopsis for the novella, it just sounded awesome. In a world where it seems tropes are the common thing; overdone and horribly at that, it's nice to see an author able to take an old favorite and breath new life into it. Steve does this brilliantly in Muscle Memory, with the Ol' Switcheroo. Think Invasion of the Body Snatchers, Freaky Friday; Like Father, Like Son, and Vice-Versa, and then take those and flip 'em on their heads. Throw in a dash of government conspiracy, aliens, male breast feeding, and a talking sheep, and you've got Muscle Memory. 

Here's the blurb from the back of the book:

Billy Gillespie wakes up one morning to discover his junk is gone. In its place is his wife's junk. Billy is now Tina, and Tina is dead. That's because Billy's dead. His lifeless body is still in bed and empty beer bottles and a container of antifreeze litter the kitchen counter. Over the next 24 hours, Billy and an odd assortment of neighbors, all experiencing their own bouts of body switcheroo, try to figure out what happened and why. Can they do it before the Feds find Billy's body? Was it aliens that caused this, or God, or the government? And did Edgar Winter really sleep with his sheep? Pro football Hall of Famer Terry Bradshaw has those answers in a story that asks, What Would Kirk Cameron Do? 


When he's not pulling on your heartstrings, he's making you laugh your ass off. And he does a remarkable job of both with believable characters, and a populated town that took me back in time to my hometown; very recognizable people that just added a whole other layer of down-right hilarity to the mix.

Muscle Memory was well paced; I ended up reading it in just over an hour, and let me tell you, that was an hour well spent. The plot is interesting, the characters are hilarious, and the ending, well, the ending blew me out of the freaking water. Never would I have seen it coming. Through all of the seriousness and funny that covered the pages, what hit me the hardest out of it all was the ending. Very powerful stuff.

Two things should be mentioned: First, Muscle Memory is part of Eraserhead Press's New Bizarro Author Series; one of a handful of shorter Bizarro pieces by new Bizarro authors looking to be read. Two: All throughout the month of Febraury, Steve will be donating all of the money made through sales of Muscle Memory and his other book Wolves Dressed as Men, to a local Foster Care program which he and his wife are a part of. For more details, visit his site/blog www.steve-lowe.com.

Reading Muscle Memory was an experienced for me, and if Steve's other future works are as powerful as this little Bizarro piece was, then I'm definitely looking forward to whatever he manages to write up next. The man can write short fiction, which is why I'm giving Muscle Memory 9.0 out of 10 TARDIS's.

Although I received Muscle Memory as a review PDF, you can rest assured that I'll be picking up a couple of copies of both of Steve's books, not only because it's for a good cause, but because he's one hell of a writer. So if you've got a big heart like me, why not pick up a few copies of both? With Valentine's Day just around the corner, you could always get one for the lover in your life who happens to have a messed up sense of humor!

~Rodney


Saturday, January 29, 2011

King Maker Book Review

Title: King Maker (Book 1): The Knights of Breton Court
Author: Maurice Broaddus
Publisher: Angry Robot
Pages: 400
ISBN: 9780857660527

The legend of King Arthur tells of humanity’s universal desire to see a hero rise, deliver the people from their helpless existence and create a “Camelot”, where all are safe, were the possibilities are endless, and where everyone matters and makes a difference. It also tells how all such utopias are short-lived, must fall, and that chaos must return while the ordinary people wait for the cycle to begin again. (Anyone who flags this as a possible spoiler has much bigger problems culturally than my over-share review.)

The story of hope combined with inevitable tragedy make the King Arthur Legend one of the Greatest Stories Ever Told. As such, it has endured more than its fair share of variations and interpretations on stage, literature, television and movies—a few good and mediocre, and most of them incredibly bad.

The invisible baggage attached to King Maker Book One by Maurice Broaddus cannot be ignored. It’s impossible to approach a new version of the timeless tale without asking, “Do we really need this version?” I’m pleased to report that Maurice Broaddus provides many compelling answers to this question, answers which led me to conclude with a resounding yes.

Broaddus sets his tale among the very real rundown slums of west-side Indianapolis. The homeless huddle under streets that Hoosier natives can point to on a map, but would rarely drive through by choice after dark. While reading this book, I’ve stumbled upon mixed online comments regarding this choice—why not New York or Los Angeles or some other, more recognizable ghetto? I applaud the decision, and not just because I recognize the area he writes about (and clearly, so does he). By refusing to relocate his tale, he reminds the reader that poverty knows no geography. The poor are as equally trapped in Los Angeles as Pittsburgh. To massacre Shakespeare: A gang shooting in any other city would be as dangerous.

With every sentence, Broaddus traps the reader in the slums with his characters. He paints a bleak picture of warring gang members born without a chance, stuck in a school system that’s given up on them. We see kids raised by drug dealers and hookers whose only options are to escape through drugs or to “rise up” through the gang system, only to discover, too late, the lies inherent in those promises.

This is the world of King James White. We begin with the betrayal and fall of his father. Frm there, we’re quickly introduced to the gang and residents of Breton Court and their rival, the crew at the Phoenix apartments. We meet their leaders, Night and Dred, their lieutenants, and the various peddlers, pushers and police caught in the middle. By the time King answers his call to destiny and assembles his posse of “knights” at the modern “round table” (an all-night greasy diner), you can think of few places in greater need of a hero than the modern-day slums of Indianapolis.

The strengths of the novel put a spotlight on what many will consider its weaknesses. King Maker tells a sweeping tale with no less than 20 important characters. In hot, tragic splashes of episodic vignettes, we meet them all, we learn their story. We visit long enough to understand their motivation; we experience their pain and entrapment. In many cases, we learn their fate, and then we move on.

Readers who prefer a more intimate tale, who expect to spend time with our hero King as he broods, ponders and finally accepts his destiny, may be frustrated with this “hit and run” approach. I had my favorite characters: the homeless Merle, King, his girl Lady G. the oddly delightful bigoted police officer Lee and his black partner, the eternally patient and understanding detective Octavia.

Other readers will find much to love and may prefer the company of the ogre twins Machaela and Marshall, or the mysterious and lethal Omarosa, or others, but the result is the same. Your favorites are sharing screen time (page time?) with a large ensemble. Even King occupies less than a quarter of the novel.

I must also admit some frustration with the contrivance of renaming the classic heroes with recognizable variations. Did Guinevere have to be named Lady G, Merlin the Magician “Merle”, along with the similarly dubbed Luther, Lott, and Wayne? But to Broaddus’ credit, he owns the contrivance, and over time, makes the reader see these characters as individuals beyond their archtypes.

This is a world where gangsters kill and mutilate at the first hint of a neighborhood snitch. Where bumbling flunkies meet merciless death in graphic and bloody ways that may traumatize witnesses—that would be the reader. This is a world where the downtrodden pedestrian ducks gunfire on a daily basis, and runs the other way to avoid witnessing an assault.When King and his crew confront the trolls, demons, and dragons, you can absolutely believe an apartment building can be assaulted in broad daylight by a horde of supernatural beasts, and that no one is going to question or even notice the more fantastic elements.

Though not everything works exactly as you might expect, King Maker is a triumph. The book works much better than any jaded reader who has “seen it all before” should have any reason to expect. So while I started Book 1 with doubts, I find myself anxiously awaiting the release of Book 2, and give Book 1 a score of 9 out of 10 TARDISes.

–R.J.

Sunday, October 10, 2010

Monster Hunter Vendetta Book Review

book cover of 
Monster Hunter Vendetta 
 (Monster Hunter , book 2)
by
Larry Correia
Title: Monster Hunter Vendetta
Author: Larry Correia
Publisher: Baen Publishing
Pages: 612
ISBN: 9781439133910

Monster Hunter Vendetta is the second book in Larry Correia's New York Times Bestselling series (Currently #27 in Mass-Market), which started with Monster Hunter International.

Like I've mentioned before, there's always the expectation for a sequel to be at best, on parr with the first book in a series. With this being the first sequel that Larry's written, I was looking forward to finding out just how well Monster Hunter Vendetta would turn out. Too often authors will hit the big one with their first novel, then turn around, write the second book in the series without really caring, and being unfare to the reader. This is not true for Larry. He's a damn good story teller who knows how to weave every essential elemnt of storytelling together, without sacrificing one thing for another. As I cracked open my copy, I was blown away. Needless to say, there's no dissapointment on my face.

Picking up several months after the events in Monster Hunter International, Monster Hunter Vendetta continues the story of Owen Z. Pitt and his life as an accountant-turned-monster-hunter. After having made The Dread Overlord mad for something Owen didn't due (thanks largely in part to the Feds and a big nuke), Owen is then faced with a bounty on his head, put there by the The Dread Overlord (seriously, how could you ever be happy with a title like that?). Enter the the Church of the Temporary Mortal Condition, I cult spearheaded by a British necromancer who simply goes by the name of the Shadow Man, and wants nothing more than to gain the favor of The Dread Overlord.

Like with most things, the government always has to have it's hands in everything, that's why the MCB (Monster Control Bureau) sends Agent Franks to fill in as Owen's personal bodygaurd. And that's were the story begins.

I love learning about the history of things, and in general, world building, and Correia definitely doesn't dissapoint in that regard.Throughout the book Larry delves further into the backhistory of the rich, vast, complicated and bone numbingly scary world that he's created within the pages of Monster Hunter Vendetta. Along the way we're introduced to gansta gnomes, Owen's rockstar brother, giant Japanese demons, giant zombie elephants, and MHI's newest toy, Leviathan, as well as the answer to one of the biggest mysteries shrouding MHI's history. Needless to say, there isn't single dull moment within the pages of this book. And, finally, one of the biggest jaw dropping surprises that I would have never seen coming in a million years.

Monster Hunter Vendetta was by far more than I could have ever expected, and then some. That's why I'm giving it 9 TARDIS's out of 10. So, if you like zombies, vampires, werewolves, necromancers and scary death cults, and are tired of the same run of the mill cliched tropes that seem to mercilessly litter the shelves of Urban Fantasy section these days, then pick up Monster Hunter Vendetta, and while your at it, why not start from the beginning, and double the fun? Go ahead and grab Monster Hunter International and start from there.

~Rodney

Saturday, May 1, 2010

The Empire In Black and Gold Book Review

Title: Empire in Black and Gold
Author: Adrian Tchaikovsky
Publisher: Pyr
Pages: 414
ISBN: 9781616141929

Empire in Black and Gold is the first novel in the "Shadows of the Apt" series by Adrian Tchaikovsky;a new and ambitious fantasy series published by Pyr.

The city-states of the Lowlands have only known peace for the past several decades. These great city-states are bastions of civilization protected by treaties, they share trade with their fellow neighbors.

But while the people of the Lowlands go about their comfortable lives, a tide of black and gold soldiers are consuming, demolishing and enslaving countries from afar, quickly making their way towards the smug and comfortable inhabitants of the Lowlands. Highly trained and born with the killing Art, these are the soldiers of the Wasp Empire.

As the tide spreads, and more countries are consumed, the leader of a once small band of truth speakers emerges once again to raise the warnings. He is Stenwold Maker: Beetle-Kinden, statesmen, artificer, spymaster and teacher. With a cadre of his best students, and a few friends from years past, he and his small band of rag-tag heroes are the only thing standing in the way of the Wasp Empire and the remaining countries that have not fallen under black and gold shadows.

Empire in Black and Gold is a brilliant read. For those looking for a different take on fantasy, this is what you've been looking for. And if you don't believe me, then you only have to look at the marvelous and beautiful cover that Pyr has given to this tome of a book. They seem to always be on the mark when it comes to their covers, and this one doesn't disappoint.

Tchaikovsky does a marvelous job with world building, and drawing the readers attention in from page one. From the various races, to their different cultures and beliefs, this world reads like an already established shared universe in that there's so much going on. But unlike some of the shared universes, there's only one mind behind Empire in Black and Gold: Tchaikovsky. His characters are real; hero and villain begin to blur the more the book progresses.

What I find truly remarkable about this series is the fact that Tchaikovsky has added elements of Steampunk into such a marvelous world. Doing so, hasn't taken anything away from the world that he's created, but in fact, I think it's only made it stronger and more unique.

Fight scenes are abound in this novel as well. Brilliantly described and easy to imagine, Tchaikovsky has a remarkable mind when it comes to writing such scenes. He has kick-ass characters that help to elevate the fight scenes, promising the reader more in the following books as tensions between characters build, and the Wasp Army continues to demolition all that stands in their way.

Although it felt slow in several parts, for the most part the story flowed smoothly, and kept me wanting to read more. And since it's his first novel, I'd have to say that overall this is a damn fine debut. That's why I'm giving Empire in Black and Gold 9.0 out of 10 TARDIS's.

~
Rodney



Sunday, March 21, 2010

Spellbent Book Review

Title: Spellbent
Author: Lucy A. Snyder
Publisher: Random House
Pages: 368
ISBN: 9780345512093

Spellbent is the ambitious, brilliant and funny debut novel of author Lucy A. Snyder.

Back in February I had the opportunity to meet Lucy, and her husband and fellow author Gary A. Braunbeck at a local signing in Indianapolis. I had previously only met them once before, back in '07 at Mo*Con II, and thoroughly enjoyed talking to them both and picking their brains on writing and the like. So, needless to say when I found out they were coming back to Indy again I knew I couldn't pass it up. And man, am I glad that I didn't. A fun night was had by all: Mr. Braunbeck read from one of his short stories, while Mrs. Snyder read an excerpt from Spellbent, and I walked away with more books that what I had walked into the store with, including a signed copy of Spellbent. Always nice.

I took it home and devoured it in about three sittings. It kept me spellbound from the very start, and continued to pull me in every time I tried to put it down. Snyder has a way of blending genres -- as most urban fantasy is all about -- and making the reader want more, and Spellbent has everything in it, including: Romance, Fantasy, Adventure, Horror and Mystery, with a good splash of humor thrown in. It reminded me a lot of Jim Butcher's The Dresden Files, in many ways, including the blending of genres and the epic scope that this seris could pan out to be, exceept Snyder doesn't take three books to get to the meat of the story.

Jessie Shimmer is a witch-in-training; an apprentice to her boyfriend Cooper, who's damn good at what he does. But while the two are casting a simple rain spell to help out the local farmers, things go haywire and Cooper disappears, leaving Jessie left with only her new ferret familiar, Pal. With no money, limited magic and a target on her back, Jessie takes it upon herself to find out what happened to her boyfriend and to set things straight, leaving destruction and death in her wake; she'll stop at nothing to find out what really happened to Cooper, and all I can say is: I WANT MORE!

Spellbent was one hell of a ride, something that caught me off guard. I didn't initially think it would be so fast paced and addictive, but Mrs. Snyder unlike many new authors, knows what she's doing, and I'm excited to see what she does with the second book in the trilogy, -- previously titled The Devil in Miss Shimmer -- Shotgun Sorceress. There are a handful or so of characters that are only met in passing, or for that matter mentioned, that I think would make badass characters, that I hope to see return, but only this time play a bigger role.

Over all, this debut novel is a first time experience that is well worth the read if you get the chance to pick it up. That's why I'm giving Spellbent by Lucy A. Snyder 9 TARDIS's out of 10. It's definitely going to be on the top of my list for 2010!

And if you get the chance, keep cecking back: in the next month or so I'll be doing a podcast interview with not only Lucy, but also with her husband, Gary, and I have a feeling it's going to be a good one!

~Rodney

Tuesday, October 27, 2009

Podcast #6: Interview #3: James Enge


James Enge's fiction has appeared in Black Gate, Flashing Swords, and everydayfiction.com. He is an instructor of classical languages at a Midwestern university. He is the author of two new major works from Pyr Publishing: Blood of Ambrose and This Crooked Way.

Align LeftBlood of Ambrose

Behind the king's life stands the menacing Protector, and beyond him lies the Protector's Shadow...

Centuries after the death of Uthar the Great, the throne of the Ontilian Empire lies vacant. The late emperor's brother-in-law and murderer, Lord Urdhven, appoints himself Protector to his nephew, young King Lathmar VII and sets out to kill anyone who stands between himself and mastery of the empire, including (if he can manage it) the king himself and his ancient but still formidable ancestress, Ambrosia Viviana.

When Ambrosia is accused of witchcraft and put to trial by combat, she is forced to play her trump card and call on her brother, Morlock Ambrosius—stateless person, master of all magical makers, deadly swordsman, and hopeless drunk.

As ministers of the king, they carry on the battle, magical and mundane, against the Protector and his shadowy patron. But all their struggles will be wasted unless the young king finds the strength to rule in his own right and his own name.


This Crooked Way

Travelling alone in the depths of winter, Morlock Ambrosius (bitterly dry drunk, master of all magical makers, wandering swordsman, and son of Merlin Ambrosius and Nimue Viviana) is attacked by an unknown enemy.

To unmask his enemy and end the attacks he must travel a long crooked way through the world: past the soul-eating Boneless One, past a subtle and treacherous master of golems, past the dragon-taming Khroi, past the predatory cities of Sarkunden and Aflraun, past the demons and dark gnomes of the northern woods.

Soon he will find that his enemy wears a familiar face, and that the duel he has stumbled into will threaten more lives than his own, leaving nations shattered in its chaotic wake.

And at the end of his long road waits the death of a legend.

Podcast Interview #3: James Enge

Enjoy!

~The Sci-Fi Guys

Thursday, August 27, 2009

Podcast #4: Interview #1: Larry Correia

Larry Correia is hopelessly addicted to two things: guns and B-horror movies. He lists his occupations: gun dealer, firearms instructor, accountant, and writer, and was until recently part owner of a company specializing in firearms and movie props. He shoots competitively and is a certified concealed weapons instructor. Larry resides in Utah with his very patient wife and family. He has also designed a special patch for the agents of Monster Hunter International, Inc. As he puts it, "If you don't look good while you're killing stuff, then you're not really a monster hunter."



Monster Hunter International

Troubled by vampires or werewolves?
MHI will solve your problems
through superior firepower!

Five days after Owen Zastava Pitt pushed his insufferable boss out of a fourteenth story window, he woke up in the hospital with a scarred face, an unbelievable memory, and a job offer.

It turns out that Monsters are real. All the things from myth, legend, and B-movies are out there, waiting in the shadows. Officially secret, some of them are evil, and some are just hungry. On the other side are the people who kill monsters for a living. Monster Hunter International is the premier eradication company in the business. And now Owen is their newest recruit.

Business is good...

Welcome to Monster Hunter International.


Baen, being the awesome publishing company that they are, is currently offering the first seven chapters of M.H.I. to read, for free. Monster Hunter International